Previously, on other occasions, we have defined what is considered as landscape. That is, all those visible features that we can find in a given area of land, what are its forms, and in turn, the way in which natural and artificial elements are integrated. We can differentiate between the physical elements which are the READ MORE >
Category: European projects
ETRe: Empowering schools’ transition readiness to a distance/hybrid learning model enhanced by cloud technology tools
During the recent Covid-19 pandemic many schools were forced to rapidly transfer their entire educational process, on-line, implementing a distance learning model. The changes occurred over the course of the academic year, imposing a great time pressure for rapid changes and immediate implementation. Under time pressure, the proper digital tools had to be chosen, the READ MORE >
ONLIFE – Empower hybrid Competences for Onlife Adaptable Teaching in School Education in times of pandemic
New reality, after Covid-19 pandemic, found most teachers unprepared to adapt their teaching, creating, learning, and living habits and be as productive and effective while staying at home. ONLIFE Erasmus + project aims to develop a blueprint of guidelines methodology which will support the life adaptability of teachers in the online teaching process in School READ MORE >
GEOLAND – Digital Educational Geoinformatic Methodologies for Monitoring Landscape
“Landscape means an area, as perceived by people, whose character is the result of the action and interaction of natural and/or human factors” (Art.1 of European Landscape Convention (ELC)). Landscape is both a physical reality and the representation that we make of it. It is the face of land with all its natural and anthropological READ MORE >
STEAME GOES HYBRID: Blueprint Guidelines and Policy Recommendations
The STEAME GOES HYBRID European project is approved and co-funded by the European Commission under the Erasmus+ KA2 programme, with an implementation period of two years. The STEAME GOES HYBRID project is a continuation of the STEAME project, which started on November 1st, 2019, with the Cyprus Mathematical Society as a coordinator, and will be READ MORE >