Dlearn is active in the promotion, creation and implementation of projects in the field of digital skills, digital education and more widely digital learning.
Enhancing Learning In Teaching via e-inquiries
ELITe aims to provide digital professional learning opportunities for secondary teachers’ competence development. The project wants to develop, deploy, evaluate and disseminate an innovative approach for teachers’ professional learning via inquiry methodology.
Disconnected, discouraged, disenabled? Let’s code!
DIS-CODE aims to train students at drop out risk on improving digital skills and learning maths by studying coding, the 21st century language developing transversal skills such as abstract and analytical thinking, logic and problem solving.
IN PLACE – Innovative Video Presentations for Learning Creative Entrepreneurship
IN PLACE main aim is to contribute to high quality work – based VET for young people and to increase their competitiveness in labour market. It is going to establish a background for good practice exchange at the European level and to create conditions for teachers’ methods to assess the learners progress during the work – placements.
AUREA 4 RURAL
AUREA4RURAL aims to create an innovative digital Augmented Reality platform for the rural tourism sector along with a training content according to the competences of the staff working in this business sectors: managers of public Natural Parks, rural hotels and restaurants, culture or environment departments from rural towns and villages.
ANEMELO – Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods
ANEMELO has the main objective of producing approaches and tools to help those working with children reach out to them with a view to help them adopt a healthier lifestyle by identifying, understanding and repelling the messages behind online advertising disguised under games, social networks, cartoons or competitions.
FOSS4SMEs – Free Open Source Software for SMEs
FOSS4SMEs aims to equip European SMEs with the skills and competences to properly use Free and Open Source Software, so to improve their digital performances and competitiveness. The project will develop a free online educational resource for managers and staff of existing SMEs of start-ups, uptaking the shift towards open softwares.
Rol of WBL and apprenticeships
“RoI of WBL and apprenticeships” proposes the development of a cost and social benefits model calibrated on the specific needs of European small and medium enterprises (SMEs) in order for their managers and entrepreneurs to calculate the return on investment for apprenticeships and work-based learning supply.
Quality Blended Learning
The project Boosting Educator’s Competences to do Quality Blended Learning will equip educators with a quality handbook about blended learning and an interactive learning platform. The handbook will be based on an in-depth analysis of the educators’ needs and will present a guide in the development process of blended learning programs.
DIGIT: Boost competences for a responsible use of online identity
DIGIT is strongly based on the need of adult citizens to easily understand concepts related to the digital identity, i.e. the image and the behavior they have when using the most common tools on the internet (emails, social networks, e-commerce, etc.).
COUNT ME IN: Improving Civic Competences of adult learners through digital tools
Focusing on people, we should have in mind that every person ought to have a better chance in his/her life and receive support if he/she experiences special difficulties. It is a win-win strategy as it promotes personal and professional development of an individual as well as society flourishing.