Dlearn is active in the promotion, creation and implementation of projects in the field of digital skills, digital education and more widely digital learning.
Stop Child Abuse Through Effective Training and Augmented Reality (STOP)
STOP project aims to provide an innovative answer to the adverse childhood experiences that affect children and youth in Europe, by offering an innovative learning methodology to youth workers about sex abuse prevention.
SI-Lab project aims at making students acquire valued skills in the labour market, namely innovation, creative thinking and digital skills through the creation of an innovative laboratory to be inserted in schools: an I-lab.
The project Play2Learn: reviving hands on educational play for learning skills of tomorrow wants to encourage kids to learn by playing acquiring necessary STEM related skills that are nowadays useful in labour market.
GoDigital – Digital Tools for work
The project GoDigital – Digital Tools for work – wants to offer all the young people not employed and not inserted in an educational context, the right skills, especially the digital ones, to boost their employability.
L-Cloud is designed to promote the leadership for change in school. Teaching and Managing the schools of the future is unknown as the exact technologies of the future are unknown. This project will produce a method to help teachers and future school managers to be adaptable to new technologies and managing a school under cloud computing.
The IoT Nuggets project aim to prepare experts in data and security protection within the IoT ecosystem based on new approach of “learning nuggets” for fast and on-demand learning.
Towards a continuous cycle of digital learning literacy for VET teachers – TCC VET
The TCC VET project aims at helping directors, teachers and educators to improve their digital skills, to have all the knowledge and competences needed to make their lessons in line with the digital world. To do so, the TCC VET will provide digital and interactive tools to update their lessons by using modern technologies in order to give to their students the best knowledge they need for their future.
The Diversamente Coding project aims at providing skills of people with hearing disabilities and developing a dedicated course on coding for deaf adults. To give them the opportunity to improve their digital skills, social motivation through an interactive, multifunctional training and open source platform in order to enhance the employability in the digital world for people with disabilities.
Enabling the potential of handicraft CRAFT 4.0
This project aims to create training tools and a peer network for craftspeople in the areas of digital modelling and digital/ additive manufacturing. The project will improve digital competences in the sector, develop product design and development skills, enhance the craft-making process, increase sectoral networking locally and internationally and increase customer engagement, with the purpose improving and developing individual craft businesses.
DIGIT, boost competences for a responsible use of online identity
The main scope of the project is to create educational contents and adult educators guidelines, through an in depth assessment of adults and their common use of online tools in their daily life, from emails to Social Network, from e-commerce to the use of forums, blogs etc. Moreover, the project brings attention about the interaction between “internet” and the role it plays within a family, with the aim to develop hands-on training contents able to support in the establishment of virtuous circle of mutual trust and understanding.
Free to Code
The project intends to develop an innovative training programme on coding for learners detained (at least graduated and with a short-time sentence, to prepare them to be reintegrated into the society), with the aim to favour the development of their digital skills and in turn their transversal skills, particularly problem solving.
Foster, mUltiply and connecT adUlt Edcation
Foster, mUltiply and connecT adUlt Education – FUTURE aims at exchanging good practices among different organisations in order to create the right environment in adult education to embrace the digital revolution. In particular, the project objective is to analyse and understand possible future scenarios in the field of adult education, in relation to the use of digital tools and methodologies such as: educational processes, classroom dynamics, inclusive learning and adult learners teaching methodologies.
Connected Learning is an Erasmus+ Youth Project which aims to create an open, interactive and dynamic Web portal backed up by a mobile application which will map out learning opportunities provided in formal (FL) and non-formal learning (NFL) for young people.
Digital @Youth Work
D@YW aims at promoting quality youth work by strengthening the profiles of the Youth Workers. The project promotes the acquisition of high-tech digital skills of young people, especially the marginalised ones, and youth workers through the development of a Complete Tool Kit accompanied with a set of new teaching and learning material.
Enhancing Learning In Teaching via e-inquiries
ELITe aims to provide digital professional learning opportunities for secondary teachers’ competence development. The project wants to develop, deploy, evaluate and disseminate an innovative approach for teachers’ professional learning via inquiry methodology.
Disconnected, discouraged, disenabled? Let’s code!
DIS-CODE aims to train students at drop out risk on improving digital skills and learning maths by studying coding, the 21st century language developing transversal skills such as abstract and analytical thinking, logic and problem solving.
IN PLACE – Innovative Video Presentations for Learning Creative Entrepreneurship
IN PLACE main aim is to contribute to high quality work – based VET for young people and to increase their competitiveness in labour market. It is going to establish a background for good practice exchange at the European level and to create conditions for teachers’ methods to assess the learners progress during the work – placements.
AUREA4RURAL aims to create an innovative digital Augmented Reality platform for the rural tourism sector along with a training content according to the competences of the staff working in this business sectors: managers of public Natural Parks, rural hotels and restaurants, culture or environment departments from rural towns and villages.
ANEMELO – Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods
ANEMELO has the main objective of producing approaches and tools to help those working with children reach out to them with a view to help them adopt a healthier lifestyle by identifying, understanding and repelling the messages behind online advertising disguised under games, social networks, cartoons or competitions.
FOSS4SMEs – Free Open Source Software for SMEs
FOSS4SMEs aims to equip European SMEs with the skills and competences to properly use Free and Open Source Software, so to improve their digital performances and competitiveness. The project will develop a free online educational resource for managers and staff of existing SMEs of start-ups, uptaking the shift towards open software.
Rol of WBL and apprenticeships
“RoI of WBL and apprenticeships” proposes the development of a cost and social benefits model calibrated on the specific needs of European small and medium enterprises (SMEs) in order for their managers and entrepreneurs to calculate the return on investment for apprenticeships and work-based learning supply.
Quality Blended Learning
The project Boosting Educator’s Competences to do Quality Learning will equip educators with a quality handbook about blended learning and an interactive learning platform. The handbook will be based on an in-depth analysis of the educators’ needs and will present a guide in the development process of blended learning programs.
COUNT ME IN: Improving Civic Competences of adult learners through digital tools
Focusing on people, we should have in mind that every person ought to have a better chance in his/her life and receive support if he/she experiences special difficulties. It is a win-win strategy as it promotes personal and professional development of an individual as well as society flourishing.
OPEN YOUR EYES – Fake News for Dummies
“Open Your Eyes: Fake News for Dummies” is a two-year KA2 Erasmus+ project that seeks to improve the digital literacy of adult learners by providing them with tools to identify fake news and fight the spread of disinformation online. After compiling a database of best practices, the project partners will train adult educators who will in turn deliver “Check IT Out” Labs to willing adult learners. The data and initiatives collected will remain available on the project website for personal use and future reference.
AUDID – AdUlts, Data and emerging IDentities
AUDID is a two-year project co-funded by the European Commission with the Erasmus plus programme. The strategic partnership targets the adult education, with the main aim of enhancing awareness in adults on the subject of online identity through development of practical and comprehensible training/ tools. Those training and tools will be educating people to protect themselves against dangers emerging from online presence.
AUDID contributes to…
YOUR LOCAL GUIDE: Digital skills in tourism
Your local guide is an Erasmus+ KA2 project whose aim is to train more than 400 seniors with low digital skills to become tourist guides. The project, led by a consortium of 6 European partners, targets unemployed, low qualified, retired adults who wish to start a career as tourist destination managers.
Your Local Guide, by providing…