Dlearn's European Projects
Innovative digital teaching and learning methodology
Explore the projects
AIM-Learn

AIM-LEARN is a European initiative designed to strengthen the development of AI-driven predictive maintenance skills within vocational and lifelong learning.

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EUPHORIA
Euphoria

Promoting Intercultural Dialogue and European Civic Values for Ukrainian Youths

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ASC4INN

Alliance for Fostering Innovation in Education and Enterprises through Digitization of Agriculture Supply Chains

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TAICo

TAICO, as part of the Horizon Europe framework programme, addresses a pressing challenge at the intersection of education and technology: how to ethically and effectively integrate Artificial Intelligence (AI) into educational settings to complement and enhance the teaching profession.

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Creativeingreen

Empowering Future Designers: A Cross-Disciplinary Curriculum Integrating Creativity, Technology, and Sustainability for the Digital Age

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Ubiteach

Transforming Higher Education through Urban Biodiversity Teaching

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DRONES4STEM

Training the next generation experts in drone technologies and applications leveraging stem in secondary education

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Most Value Play MVP

MVP project aims to provide teachers with the necessary tools and knowledge to create their own customized gamification activities

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Ethical AI Tourism

Ethical AI Tourism (EthAI Tour): Ethical use of Artificial Intelligence (AI) and Data in Tourism sector: Paving the Way for a Sustainable Future.

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EffecTive

“EffecTive, as part of the Horizon Europe framework programme, undertakes a Research and Innovation Action with the primary goal of enhancing teachers' Pedagogical Digital Competence (PDC).

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Co.De

To combat 18-24-year-old dropout rates in the EU, innovative learning solutions and early intervention (ages 12-18) are crucial for fostering student awareness and responsibility in education.

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ROMOTICS

ROMOTICS will help prepare students (future workers) for emerging technological realities in the automated systems and robotics fields for the Industry 5.0 scenario where there is even more collaboration between humans and robots.

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C@RE

“C@RE aims to support the care system by creating a model involving the acquisition of basic digital & emotional management skills required by the labour market, using Augmented Reality

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BE-Digital

BE-Digital aims at identifying the digital needs and opportunities within the Supply Chains ecosystem to develop an innovative Higher Education and VET programme

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Circular Stem

Circular STEM project aims to empower STEM teachers to incorporate circular economy education into the curriculum. Through an interdisciplinary approach, it aims to forge links between circular economy principles, STEM subjects, and digital and entrepreneurial skills.

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ETRe

ETRe Project aims to empower schools to increase their transition readiness to distance/hybrid learning model by targeting teachers, school leaders (decision makers) and policy makers.

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ONLIFE

ONLIFE project aims at empowering teachers and school leaders to face the digital transformation of the educational system in time of crisis.

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STEAME GOES HYBRID

STEAME GOES HYBRID will develop innovative learning practices in the Digital ERA by developing new educational, learning and training methods for moving school-based STEAME activities...

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Di2Learn

Di2Learn aim at strengthen the profiles of educators, equip them with digital and pedagogical skills, essential tools to meet the challenges of distance and digital teaching and learning...

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3D2ACT

3D2ACT aims at up-skilling VET digital, entrepreneurship and 3D design skills via the development of a collection of innovative tools and resources to boost their opportunities in the job market.

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INNO-TEC-LAB

INNO-TEC-LAB seek to advance technical careers by enhancing a curricula adapted to current labor/societal needs, to set-up a joint undertaking in educational and methodological innovation...

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#KEEPUP

#KEEPUP aims at enriching the digital/e-commerce skills and climate-adaptive entrepreneurial awareness of small rural businesses

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SI-Lab

SI-Lab project aims at making students acquire valued skills in the labour market, namely innovation, creative thinking and digital skills through the creation of an innovative laboratory...

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Play2learn
Play2Learn

The project Play2Learn: reviving hands on educational play for learning skills of tomorrow wants to encourage kids to learn by playing acquiring necessary STEM related skills...

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HUMAN

In the HUM@N project, we aim to develop a set of tools and guidelines addressed to higher education educators in the field of humanities with the goal to improve their ICT skills...

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godigital
GoDigital – Digital Tools for work

The project GoDigital – Digital Tools for work – wants to offer all the young people not employed and not inserted in an educational context...

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tccvet
TCC VET

Towards a continuous cycle of digital learning literacy for VET teachers. The TCC VET project aims at helping directors, teachers and educators...

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FUTURE

Foster, mUltiply and connecT adUlt Education – FUTURE aims at exchanging good practices among different organisations...

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DIVERSAMENTE CODING

The Diversamente Coding project aims at providing skills of people with hearing disabilities..

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lcloud
L-Cloud

L-Cloud is designed to promote the leadership for change in school. Teaching and Managing the schools of the future is unknown as the exact technologies of the future are unknown.

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elite
ELITE

ELITe aims to provide digital professional learning opportunities for secondary teachers’ competence development.

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qbl
Quality Blended Learning

The project Boosting Educator’s Competences to do Quality Blended Learning will equip educators with a quality handbook about blended learning and an interactive learning platform

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Via Domenico Scarlatti 30 20124 – Milano Italy
info@dlearn.eu

European Digital Learning Network ETS, your strategic ally for learning, innovation and impact!

Codice Fiscale: 97739330153

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