Innovative digital teaching and learning methodology
About the project
Most Value Play MVP
The teachers face challenges in engaging and motivating students in the learning process, particularly in the digital age. Traditional teaching methods often fail to resonate with students who are accustomed to technology and interactive forms of entertainment. This can lead to disinterest and poor academic performance among students. To bridge this gap, the MVP project aims to provide teachers with the necessary tools and knowledge to create their own customized gamification activities in 5 countries (PT, ES, GR, IT, FI) and across Europe.
During its lifetime (24 months in total), the project is expected to result in increased digital and pedagogical competences among teachers, improved learning outcomes for students, and strengthened partnerships between education stakeholders. Training and mentoring sessions will be organized to support the implementation of gamification activities in the classroom while an online platform will help to access gamification available resources. The project and its activities are mainly addressed to teachers, school leaders, and other teaching professionals in primary and secondary education by creating engaging and effective learning experiences, ultimately leading to better learning outcomes for students.
