Educating has never been easy, in a world that changes faster and faster it becomes even more complex. Understanding the social context in which the educational action is grafted becomes essential for building an effective and effective didactic action. Often teachers are asked to use new technologies and new teaching methods without providing them with READ MORE >
All posts by Gianluca Coppola
How a digitalised population can boost the growth of the local communities?
The growth of digital talent is becoming increasingly important for the economic development of regions and cities. A digitally trained population is more inclined to entrepreneurship, creative thinking, flexibility as well as more proactive and engaged in the well-being of the community. The main benefit certainly is the reduction of unemployment in those territories associated with a READ MORE >
Digital Footprint awareness: a share thought from our European research
The concept of “digital footprint” is new. It is linked with topics such as digital identity, privacy, online safety, information management. We all live in a hyper-connected world experiencing online reality. Through our devices, we provide a vast amount of information, information that drives user’s choices, activities, preferences, purchases, interests. This paints a picture of READ MORE >
The modernisation of the education in a post-COVID era
On any given day in mid-April, around the world, we saw more than 300 million active users on Zoom, more than 100 million on Google Classroom, more than 75 million on Microsoft Teams. PCs have become so much a part of our life that they are everywhere, so much so that we no longer even READ MORE >

Diversamente Coding: coding for improving social inclusion
The project focuses on: DEVELOPING AN ADULTS’ TRAINING COURSE FOR PEOPLE SPECIALIZED IN “DIVERSELY CODING” PEOPLE WITH HEARING DISABILITY. It aims at promoting social inclusion focusing on the development of the digital competences with hearing disability, not teaching them a simply passive use of the digital devices, but enabling them to code and learn actively READ MORE >