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DIGIT: Boost competences for a responsible use of online identity

DIGIT: Boost competences for a responsible use of online identity

March 17th, 2017 Maurane Populo

DIGIT is strongly based on the need of adult citizens to easily understand concepts related to the digital identity, i.e. the image and the behavior they have when using the most common tools on the internet (emails, social networks, e-commerce, etc.). Therefore the main scope of the project is to create educational contents and adult READ MORE >

SWITCH OFF THE TV, TURN ON YOUR LAPTOP

SWITCH OFF THE TV, TURN ON YOUR LAPTOP

March 13th, 2017 Maurane Populo

PRIMARY EDUCATION EVERYWHERE Taking the chance of the article last week about girls in STEM, this week we want to continue talking about kinds and technology. E-learning for Kids – Founding Dreams is the name of the platform that wants to be a source for childhood learning available for all the children of the world. READ MORE >

DREAM BIG IN STEM

DREAM BIG IN STEM

March 2nd, 2017 Maurane Populo

Inspire woman to undertake a STEM career since there are child. WHAT IS STEM? STEM is a term which addresses to the academic discipline of Science, Technology, Engineering and Mathematics. The initiative launched by Kristy Grigsby wants to make STEM resources more accessible for girls. The rationale behind this challenge is to inspire 3-8 years READ MORE >

Learning @online

Learning @online

February 20th, 2017 Maurane Populo

Before talking about the E-platfrom, it is necessary to clarify a common mistake that people make confusing Learning Management System (LMS) with Online Learning, indeed LMS is not online learning. Learning Management System (LMS) is only the system which allows teachers to teach and students to learn. Online learning is also supported by web conferences READ MORE >

ANEMELO: Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods

ANEMELO: Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods

February 17th, 2017 Maurane Populo

ANEMELO has the primary objective of producing approaches and tools to help those working with children reach out to them with a view to help them adopting a healthier lifestyle by identifying, understanding and repelling the messages behind online advertising disguised under games, social networks, cartoons, competitions, etc. The methodology is an iterative one, under which READ MORE >