19 Jun

The IoT, the interconnection of devices »

The Internet of things or the IoT, refers to the interconnection between devices, the information they send and receive to one another, like a conversation.

18 Jun

Free to Code »

The FREE TO CODE project aims to define digital skills and computer programming as a means of human development that can help adult European prisoners to re-enter society with a resale expe

13 Jun

The digital identity, our online portrait »

The digital identity is linked to the information about a person, a company, an association or an object available online. It is mostly referring to a person and its profile.

21 May

Toward a continuous cycle of digital literacy learning for VET teachers »

Vocational education in Europe is struggling with some
major difficulties where one of them is the low-level usage of digital educational
tools.

02 May

ANEMELO: THIRD NEWSLETTER AND PILOTING »

The ANEMELO consortium has released the final version of the Augmented Reality game to be tested in class as the project is approaching its final steps.

10 Apr

Digital footprint: Be aware in order to be safe! »

Whenever you are surfing a website, shopping online, using the social media and networks, your data are registered and kept: when online or through your devices, you leave a trail of all yo

09 Apr

YOUR LOCAL GUIDE: Digital skills for senior tourism experts »

The past 28th and 29th March, the European Digital Learning Network took part at the 2nd transnational partners meeting of the project “Your Local Guide”.

09 Apr

YOUR LOCAL GUIDE: Digital skills in tourism »

Your local guide is an Erasmus+ KA2 project whose aim is to train more than 400 seniors with low digital skills to become tourist guides.

29 Mar

Rethinking rural tourism through Augmented Reality: The AUREA4RURAL project »

Augmented Reality gives the possibility to enhance search experiences by providing engaging and interactive information.

25 Feb

Which are the sectors that are mostly affected by cybercrime? »

Cyber security refers to
the body of technologies, processes, and practices designed to protect
networks, devices, programs, and data from attack, damage, or unauthorized
access.