Vocational education in Europe is struggling with some
major difficulties where one of them is the low-level usage of digital educational
The ANEMELO consortium has released the final version of the Augmented Reality game to be tested in class as the project is approaching its final steps.
Whenever you are surfing a website, shopping online, using the social media and networks, your data are registered and kept: when online or through your devices, you leave a trail of all yo
The past 28th and 29th March, the European Digital Learning Network took part at the 2nd transnational partners meeting of the project “Your Local Guide”.
Cyber security refers to
the body of technologies, processes, and practices designed to protect
networks, devices, programs, and data from attack, damage, or unauthorized
In a increasingly digitalised world the recognition of digital skills is crucial to identify professional profiles and improve job-skills matching (see also our article).
Last 15th of January, Gianluca Coppola with contribution of Aris Chronopoulos from IDEC, organised a very productive workshop with the friendly support of Lifelong Learning Platform.
The DIS-CODE project is coming to an end, and after two years of collaboration between teachers, students and organizations on European level, the policy recommendations are available for po
Digital skills, such as language skills, are considered horizontal skills. They do not lead to a specific qualification and occupation.